Modeling + Texturing
Asset Modeling + Design.
Honeymoon Hut
A small look development project demonstrating ability to make clean models and control edgeloop issues.
Model: Maya 2018
Textures: Substance Painter
Render Engine: Unreal Engine
After building assets in Maya, I use FBX and OBJ formats to texture in Substance Painter- which I primarily use to create Base Color, Normal, Bump and Displacement Maps for use in the Unreal Engine node builder.