Modeling + Texturing

Asset Modeling + Design.

Bush Turntable

Bush Turntable

Honeymoon Hut

A small look development project demonstrating ability to make clean models and control edgeloop issues.

bush_edit.jpg

Model: Maya 2018

Textures: Substance Painter

Render Engine: Unreal Engine

bush_edit_key.jpg

Grayscale model

Coconut Tree Turntable

Coconut Tree Turntable

After building assets in Maya, I use FBX and OBJ formats to texture in Substance Painter- which I primarily use to create Base Color, Normal, Bump and Displacement Maps for use in the Unreal Engine node builder.

 

I modelled, textured and rendered the Alphabet to practice using Substance Painter and Unreal Engine.

26 Days of Type

Miscellaneous